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A Job for a Magnet

A 55-minute Grade 3 lesson on defining a simple design problem that could be solved by applying what you know about magnets.

A Job for a Magnet is a free 55-minute Grade 3 science lesson plan for Common Core standard 3-PS2-4 — define a problem that magnets could solve. It is timed across 5 sections, gives the exact wording to use where the wording carries the mathematics, names 3 misconceptions with the teaching move that addresses each, and ends with an exit ticket and a printable worksheet with its answer key.

Grade:
Grade 3
Length:
55 minutes
Standard:
3-PS2-4

The lesson

What goes wrong, and why

Each of these is a reasoning error rather than carelessness. The fix addresses the reasoning.

Questions about A Job for a Magnet

How long does the A Job for a Magnet lesson take?

55 minutes, split across 5 timed sections: warm-up 5 min, teach 14 min, investigate 19 min, independent practice 14 min, close 3 min. The minutes are stated per section and add up to the stated length, so the plan can be cut or extended at a section boundary rather than abandoned halfway.

Which standard does A Job for a Magnet teach?

3-PS2-4 — 3-PS2-4, Physical Science for Grade 3: “Define a simple design problem that can be solved by applying scientific ideas about magnets.” In plain terms, define a problem that magnets could solve.

What do I need to teach this lesson?

Magnets of several kinds, steel and non-steel objects, problem cards from around the school and the printable practice sheet linked at the end of this plan. Everything listed is either ordinary classroom equipment or a free printable from this site — there is nothing to buy and nothing to prepare beyond photocopying.

What mistakes should I expect in this lesson?

Three, each a reasoning error rather than carelessness: assumes magnets attract all metals; writes a solution as the problem and picks a problem with nothing steel in it. The plan gives the thinking behind each one and the teaching move that addresses the thinking rather than the symptom.

How do I know whether the lesson worked?

The exit ticket asks: “Steel pins are mixed into a sand tray. State the problem and the magnetic property that solves it.” How to get the steel pins out of the sand, using that magnets attract steel and not sand. Naming only 'use a magnet' means the problem step is missing. That tells you whether the class needs a reteach or a thirty-second conversation before you plan tomorrow.

Is there a worksheet to go with A Job for a Magnet?

Yes — 1 printable 3-PS2-4 worksheet, linked at the end of the plan and free like the rest of the site. Each one comes with an answer key and 25 versions, so the practice after the lesson can be a different paper on every desk.

Is A Job for a Magnet free to use?

Yes. The plan, its printables and their answer keys are free to read, print and photocopy for your own class, with no account and no email capture. It was last reviewed on 8 September 2026. Please do not resell it or republish it as your own.

Last reviewed 2026-09-08. Aligned to 3-PS2-4 of the Next Generation Science Standards.