A Job for a Magnet is a free printable Grade 3 science worksheet on defining a design problem that magnets could solve, aligned to Common Core standard 3-PS2-4. It prints 2 questions with an answer key on its own sheet of paper, in 25 versions that each ask different questions, so no two pupils in the class work from the same page. Print it from the browser or download it as a PDF — no account, no email.
Set 15 of 25 · the same problems every time you open this link.
Set 1 has all 25 in a single PDF. All 25 sets ask different questions.
A Job for a Magnet
3-PS2-4
NameDate
Draw a line from each problem to the magnet solution.
1.Draw a line from each one to its match.
Steel pins are hard to pick out of a tin
Two toy carriages keep coming apart
Steel paperclips get mixed into the sand tray
A cupboard door will not stay closed
A.A magnet dragged through to lift them out
B.A magnetic strip on the frame
C.A magnet lowered into the tin
D.Magnets at each end so they hold together
2.Draw a line from each one to its match.
Screws get lost on the workshop floor
Notes fall off the whiteboard
A fridge list keeps blowing off
The classroom door swings open in a draught
A.A magnet holding it to the door
B.A magnet on a stick to sweep them up
C.Magnets to hold the paper against the steel
D.A magnetic catch to hold it shut
LessonPrint · 3-PS2-4 · Set 15 · free to copy for classroom use
Answer key — A Job for a Magnet
Set 15. Prints on its own sheet.
1.1. Steel pins are hard to pick out of a tin — C (A magnet lowered into the tin) 2. Two toy carriages keep coming apart — D (Magnets at each end so they hold together) 3. Steel paperclips get mixed into the sand tray — A (A magnet dragged through to lift them out) 4. A cupboard door will not stay closed — B (A magnetic strip on the frame)
2.1. Screws get lost on the workshop floor — B (A magnet on a stick to sweep them up) 2. Notes fall off the whiteboard — C (Magnets to hold the paper against the steel) 3. A fridge list keeps blowing off — A (A magnet holding it to the door) 4. The classroom door swings open in a draught — D (A magnetic catch to hold it shut)
More practice for 3-PS2-4
Define a problem that magnets could solve.
Teaching this next? A Job for a Magnet is the 55-minute plan for it, with the misconceptions to expect.