A Job for a Magnet is a free printable Grade 3 science worksheet on defining a design problem that magnets could solve, aligned to Common Core standard 3-PS2-4. It prints 2 questions with an answer key on its own sheet of paper, in 25 versions that each ask different questions, so no two pupils in the class work from the same page. Print it from the browser or download it as a PDF — no account, no email.
Set 8 of 25 · the same problems every time you open this link.
Set 1 has all 25 in a single PDF. All 25 sets ask different questions.
A Job for a Magnet
3-PS2-4
NameDate
Draw a line from each problem to the magnet solution.
1.Draw a line from each one to its match.
Screws get lost on the workshop floor
A cupboard door will not stay closed
A fridge list keeps blowing off
Steel pins are hard to pick out of a tin
A.A magnet holding it to the door
B.A magnet lowered into the tin
C.A magnetic strip on the frame
D.A magnet on a stick to sweep them up
2.Draw a line from each one to its match.
Two toy carriages keep coming apart
Notes fall off the whiteboard
Steel paperclips get mixed into the sand tray
The classroom door swings open in a draught
A.Magnets at each end so they hold together
B.A magnetic catch to hold it shut
C.Magnets to hold the paper against the steel
D.A magnet dragged through to lift them out
LessonPrint · 3-PS2-4 · Set 8 · free to copy for classroom use
Answer key — A Job for a Magnet
Set 8. Prints on its own sheet.
1.1. Screws get lost on the workshop floor — D (A magnet on a stick to sweep them up) 2. A cupboard door will not stay closed — C (A magnetic strip on the frame) 3. A fridge list keeps blowing off — A (A magnet holding it to the door) 4. Steel pins are hard to pick out of a tin — B (A magnet lowered into the tin)
2.1. Two toy carriages keep coming apart — A (Magnets at each end so they hold together) 2. Notes fall off the whiteboard — C (Magnets to hold the paper against the steel) 3. Steel paperclips get mixed into the sand tray — D (A magnet dragged through to lift them out) 4. The classroom door swings open in a draught — B (A magnetic catch to hold it shut)
More practice for 3-PS2-4
Define a problem that magnets could solve.
Teaching this next? A Job for a Magnet is the 55-minute plan for it, with the misconceptions to expect.