A Job for a Magnet is a free printable Grade 3 science worksheet on defining a design problem that magnets could solve, aligned to Common Core standard 3-PS2-4. It prints 2 questions with an answer key on its own sheet of paper, in 25 versions that each ask different questions, so no two pupils in the class work from the same page. Print it from the browser or download it as a PDF — no account, no email.
Set 24 of 25 · the same problems every time you open this link.
Set 1 has all 25 in a single PDF. All 25 sets ask different questions.
A Job for a Magnet
3-PS2-4
NameDate
Draw a line from each problem to the magnet solution.
1.Draw a line from each one to its match.
Two toy carriages keep coming apart
Steel pins are hard to pick out of a tin
Steel paperclips get mixed into the sand tray
A cupboard door will not stay closed
A.A magnet dragged through to lift them out
B.Magnets at each end so they hold together
C.A magnet lowered into the tin
D.A magnetic strip on the frame
2.Draw a line from each one to its match.
Notes fall off the whiteboard
Screws get lost on the workshop floor
A fridge list keeps blowing off
The classroom door swings open in a draught
A.A magnetic catch to hold it shut
B.A magnet on a stick to sweep them up
C.Magnets to hold the paper against the steel
D.A magnet holding it to the door
LessonPrint · 3-PS2-4 · Set 24 · free to copy for classroom use
Answer key — A Job for a Magnet
Set 24. Prints on its own sheet.
1.1. Two toy carriages keep coming apart — B (Magnets at each end so they hold together) 2. Steel pins are hard to pick out of a tin — C (A magnet lowered into the tin) 3. Steel paperclips get mixed into the sand tray — A (A magnet dragged through to lift them out) 4. A cupboard door will not stay closed — D (A magnetic strip on the frame)
2.1. Notes fall off the whiteboard — C (Magnets to hold the paper against the steel) 2. Screws get lost on the workshop floor — B (A magnet on a stick to sweep them up) 3. A fridge list keeps blowing off — D (A magnet holding it to the door) 4. The classroom door swings open in a draught — A (A magnetic catch to hold it shut)
More practice for 3-PS2-4
Define a problem that magnets could solve.
Teaching this next? A Job for a Magnet is the 55-minute plan for it, with the misconceptions to expect.